Nintendo: “Make New Games Like Old”

Posted on 18. Jun, 2012 by in Blog

Think back to the moment you fell in love with video games. Now ask yourself, “Why?”

It was probably because video games were simple to learn and fun to play—you could beat bosses and clear levels quickly and easily.

But you’ve grown up, and so have video games. Does that mean that they can’t be simple fun like we once remembered them to be?

Nintendo’s Shigeru Miyamoto—the man who led the creation of the first Super Mario Bros. and Zelda—is trying to figure out how to put the pure fun back into new games.

Miyamoto has noticed that Nintendo’s big games have been slow-starters, mostly because there are a lot of complex actions you need to learn before you can actually start the game.

How much fun is it to go through a series of tutorials before you even start Level 1? Miyamoto knows this and hopes to bring back the “pick up and play” aspect back to new games.

So how do you satisfy die-hard fans who are always craving something bigger and better, yet still keep the game accessible to newer generations of gamers?

It seems to be the million-dollar question that Miyamoto and other executives at Nintendo are struggling to figure out. So far, it seems the best answer is to return to the pure, simple formula of classic video games.

Think about the first levels of Super Mario Bros.—it consisted of learning how to flatten goombas and hit bricks to reveal prizes. You built on these skills until you ultimately beat Bowser and rescued the Princess.

It doesn’t have to mean that video games need to be simpler, but rather that they should have a quicker learning curve. Doing so will hopefully attract new and old games alike.