Archive for 'Blog'

Angry Birds Hit Intergalatic Territory

Posted on 14. Nov, 2012 by in Blog

Will The Force be strong in these Angry Birds as well?

It is being dubbed as one of the biggest game launches in history, just in time for the Christmas shopping rush, too.

Both Star Wars and Angry Birds are excited for the Angry Birds Star Wars release on November 8.

Rovio, developer of the insanely-popular Angry Birds game franchise, and Lucas Film, owner of the Star Wars universe, teamed up to create the game featuring familiar material from the two iconic pop culture successes.

“This is the best ‘Angry Birds’ game we’ve ever done,” Rovio CMO Peter Vesterbacka told ABC News. “It’s the best parts of ‘Angry Birds’ with all new cutting-edge gameplay set in in a galaxy far, far away. As a big ‘Star Wars’ fan myself, I’m really excited about this new universe. The Force is definitely strong with this one.”

Meanwhile, Ville Heijari, vice president of franchise development for Rovio, told Mashable the tie-up between his company and Lucas Film is nothing short of epic.

“This is one of the few times Lucasfilm has allowed for such use of the original material, and we feel the end result is creative, powerful, and most importantly a lot of fun for fans of both ‘Angry Birds’ and ‘Star Wars’,” he said.

Rovio is milking the cash cow with an extensive line-up of Angry Birds Star Wars merchandise, teaming up with Hasbro and Focus Multimedia to stock store shelves with plush toys, clothes and accessories, board games, action figures, and the PC versions of Angry Birds Star Wars and Rovio’s other recent hit, Bad Piggies.

“We see this as something that’s much bigger than a game launch,” Rovio’s EVP of games Petri Järvilehto said in a statement. “We are working with Lucasfilm and Hasbro to bring a fantastic toy line-up to the market… We are totally pushing ourselves to a new level with this. It’s going to be an Angry Birds holiday.”

Happy 35th Birthday, Atari!

Posted on 26. Oct, 2012 by in Blog

Ok, so it’s not the 35th birthday of the iconic company itself, which actually turned 40 this year, but of the famous Atari 2600 – the first games console to really make a significant impact in the home video game market.

In homage to the spiritual ancestor of the consoles of today, we round up a few facts you might not know about the Atari 2600.

The Atari 2600 is responsible for game cartridges: The Atari 2600 expanded on the concept of selling games on individual ROM cartridges, which had been introduced by the now virtually-unknown Fairchild Channel F.

The Atari 2600 is responsible for DLC: Well, almost.  The ill-fated Sega Dreamcast was the first console to actually offer downloadable add-ons or enhancements for disc-based games, but the Gameline cartridge was the first example of digital distribution of games, allowing Atari 2600 users to download games like Stargunner, Bank Heist and Alien via a phone line.

The Atari 2600 is responsible for movie tie-ins: Raiders of the Lost Ark was the world’s first movie tie-in video game in 1981, and the terrible E.T. tie-in was one of the precursors of the 1983 video game crash.  Remember where it all started to go wrong if you ever get a chance to sit down with Peter Jackson’s King Kong: The Game.

Atari 2600 games can be worth thousands: If you owned one of the 30 million Atari 2600 consoles that were made and sold and you still happen to have some of your old cartridges sitting in a box in the attic, go and take a look through them and do some research – you might have a digital downpayment on your mortgage. The ultra-rare Air Raid for the Atari 2600 is worth over $30,000 to collectors – only 13 copies are known to exist worldwide.

Band’s Video Game Tribute Goes Viral

Posted on 23. Oct, 2012 by in Blog

Beer! Flag-waving! Large men running into each other at speed!

Each of these things played second fiddle on the football field last Sunday when, at halftime of the matchup between Ohio State and Nebraska, the Ohio State marching band took to the gridiron.

In an incredible mashup of video game legends, the over 200-strong band put together an impressive musical and visual display of over 25 years of gaming highlights in what is quite possibly the best marching band display of all time (well, we are biased!).

The Space Invaders intro lulls you into a false sense of security as, while it’s good, it doesn’t prepare you for just how amazing the next nine minutes are going to be.

When the band forms a pitch-sized Pokéball which transforms into Pikachu’s face, you suddenly realise that this is something else.

After some brief block arrangement with Tetris, Ohio State’s marching band spend the next few minutes running through a block-busting Super Mario montage (complete with ba-DING! sound effects) before paying tribute to Halo with a pulsating rendition of the theme music and perfectly formed stylised logo.

Zelda is next up, with quite possibly the finest giant, running Epona composed entirely of human beings that you will ever see.

As we reach the end of this epic level, Mario returns to drop that flag and enter the castle, though we never find out if the princess is inside this one.

As the ‘end credits’ roll, Pac Man shows up, is eaten by a ghost and the band simply form the words ‘GAME OVER’.

For every other marching band in the world, it certainly looks that way.  The gauntlet has been well and truly laid down.

Wii U Already Selling Out

Posted on 17. Oct, 2012 by in Blog

The first of the new generation of consoles, the Wii U, is just six to eight weeks away, depending on where you happen to live.

But if you haven’t yet secured yours via a preorder, you may have to wait until 2013 to get your hands on one.

As you might expect, given the huge cross-market appeal of the console’s predecessor and the release’s proximity to the all-important Christmas season, many major retailers (including Best Buy, Target and Wal-Mart) have sold out their pre-order allocation of consoles from Nintendo already.

Those who can cast their minds back to 2006 will remember that when the original Wii launched, Nintendo had massive supply chain problems due to their simply not anticipating the sheer demand there would be for their innovative new console.

Whether similar issues will plague the Wii U’s launch remains to be seen, but it would be surprising if Nintendo allowed any shortage to last well into the New Year as it did in 2007.

According to the Japanese blog Sinobi, in a recent retailers’ meeting in Japan it was announced that there may be limited supply of the Wii U in Japan, but that Nintendo had “no issues” with the Wii U’s North American launch.

Pre-orders and inevitable overnight queues at retailers before launch night have no doubt been fuelled even more by Nintendo’s announcement that the Wii U would launch alongside a massive 23 games, including brand new entries in the Super Mario Bros, Epic Mickey, Call of Duty and Assassin’s Creed series’.

Casual gamers and die-hard Nintendo fans alike will be much happier with this and the additional 29 games that will be released between launch and March 2013 than the lacklustre offerings that accompanied the launch of the Nintendo 3DS last year.

The release date for the Wii U North America is on 18 November. The Wii U ‘basic’ is priced at $300 (RRP), while the deluxe Wii U costs $350 (RRP).

Big Names In Gaming Turn 25 In 2012

Posted on 09. Oct, 2012 by in Blog

You might not know it, but 1987 was one of the most important years in gaming history, with some of today’s biggest and most iconic franchises having their roots in the same year as U2 released The Joshua Tree, Jacko released Bad, and Reagan told Gorbachev to tear down the wall.

Sit back and reflect on how far gaming has come as you realise that every single one of these games is now a quarter of a century old.

Its most recent instalments might not have satisfied all fans of the iconic series, but it is impressive that the very first Final Fantasy was released in Japan in December 1987.

The fact that publishing giant Square Enix (and its previous incarnation, Square) were even able to release acclaimed epics like Final Fantasy VII and HD eye candy like Final Fantasy XIII-2 is even more noteworthy when you discover that the Famicom title was supposed to be the company’s last due to financial problems at the failing Square.

While further Final Fantasy games followed at a steady pace over the next 25 years, the pace was slower for sequels of another huge franchise which saw its beginnings in 1987: Hideo Kojima’s very own Metal Gear.

The series really took off following the massive success of Metal Gear Solid on the Playstation, the pioneering stealth-focused gameplay of the first game paved the way for Gray Fox, FOXHOUND, uber-weapon Metal Gear, Big Boss, and of course Snake himself, to become part of gaming folklore.

This all goes without mentioning a game series that, thanks to its appearance in arcades around the world, transcended the gaming community and became a pop culture icon: Street Fighter.

1987 saw the release of the lesser-played predecessor to the definitive no-gimmicks 2D beat ‘em up, Street Fighter 2, and the world was introduced for the first time to Ryu and his shoryuken.  25 years later, the Street Fighter franchise has found its way onto multiple consoles, seen six separate series of games with countless spinoffs and special editions and even made the transition into film, TV, manga and anime.

Nintendo Power Pulls The Plug

Posted on 02. Oct, 2012 by in Blog

After 24 years, one of the stalwarts of the old-school gaming press–Nintendo Power–has called it quits.

While younger gamers are more accustomed to getting their gaming news from professional and community-maintained online publications, those with memories of the glossy gaming gem will feel a particularly heartfelt loss.

Before publishing duties were given to Future, Nintendo Power was the sole North American mouthpiece of the gaming giant itself, thus making it the best Nintendo news source on the continent.

In the pre- and early Internet days of the late 80s and 90s, magazines like Nintendo Power were strategy guides, gaming newspapers, hype machines and gamer communities all rolled into one. They were also often the only way for Mario, Zelda and Megaman fans to get the A3 posters that adorned their bedroom walls.

Its significance as a hype-building tool was unrivalled, and Nintendo Power was a key driver of the launches of the Game Boy, SNES, and N64.

While it is certainly sad to see an old friend like Nintendo Power fall by the wayside, one has to say that it is not surprising given the challenges that face print media in 2012.

New Nintendo console and game launches are streamed live online, with full-length feature writeups available via a smartphone and a Twitter shortlink before there’s even time to warm up the printing press.

Even those Mario and Zelda posters are in every mall in the country now as gaming has become more mainstream. But, like yellowing copies of the magazine itself, the originals with the Nintendo Power logo in the bottom corner will continue to hold happy memories for the original NES generation.

Nintendo: “Make New Games Like Old”

Posted on 18. Jun, 2012 by in Blog

Think back to the moment you fell in love with video games. Now ask yourself, “Why?”

It was probably because video games were simple to learn and fun to play—you could beat bosses and clear levels quickly and easily.

But you’ve grown up, and so have video games. Does that mean that they can’t be simple fun like we once remembered them to be?

Nintendo’s Shigeru Miyamoto—the man who led the creation of the first Super Mario Bros. and Zelda—is trying to figure out how to put the pure fun back into new games.

Miyamoto has noticed that Nintendo’s big games have been slow-starters, mostly because there are a lot of complex actions you need to learn before you can actually start the game.

How much fun is it to go through a series of tutorials before you even start Level 1? Miyamoto knows this and hopes to bring back the “pick up and play” aspect back to new games.

So how do you satisfy die-hard fans who are always craving something bigger and better, yet still keep the game accessible to newer generations of gamers?

It seems to be the million-dollar question that Miyamoto and other executives at Nintendo are struggling to figure out. So far, it seems the best answer is to return to the pure, simple formula of classic video games.

Think about the first levels of Super Mario Bros.—it consisted of learning how to flatten goombas and hit bricks to reveal prizes. You built on these skills until you ultimately beat Bowser and rescued the Princess.

It doesn’t have to mean that video games need to be simpler, but rather that they should have a quicker learning curve. Doing so will hopefully attract new and old games alike.

Nintendo Unveils Wii U Games, Features

Posted on 05. Jun, 2012 by in Blog

Nintendo’s next generation console, the Wii U, made its grand debut into the world today.

At E3 2012, the annual electronics and gaming convention in Los Angeles, Nintendo unveiled the hotly anticipated console, as well as 23 game titles to be produced.

Nintendo did a short demonstration of the actual Wii U controller at E3. However, they also urged interested users to check out its E3 website for more detailed information about how the console operates.

Nintendo also revealed that the Wii U system will support 2 Wii U Game Pads, as well as Netflix, Hulu, Amazon Video and YouTube.

Nintendo showcased a number of first-party titles, including a brand new version of Super Mario Brothers. Another highlight was the karaoke-style singing game, Sing, which uses the Wii U controller to display lyrics.

Nintendo also plans to update the Wii Fit fitness accessory, incorporating the Wii U Game Pad into gameplay with the Wii Fit.

Although Nintendo released more information about the Wii U than previously ever recorded, they still have not announced an official release date. Currently, Nintendo is still targeting a 2012 release.

5 Facebook Games Worth Playing

Posted on 10. May, 2012 by in Blog

When you think of Facebook gaming, what comes to mind? Probably Farm Wars, Mafia Wars or Bejeweled, right?

Surprisingly, the Facebook gaming world has a lot more to offer than bales of hay or gem matching.

Most hardcore gamers cringe at the thought of playing games on Facebook. Sure, the graphics aren’t great and there’s not much to the games.

But for the casual gamer, Facebook games can offer a new lease on gaming—and show them that there’s more out there for them than Words With Friends.

Check out these 5 Facebook games worth accepting their friend request!

  • Solitaire Blitz—Who hasn’t indulged in a round (or 10) of computer solitaire? Solitaire Blitz is an addictive new twist to the classic computer game. Try to clear the cards as quickly as possible using your wits and a combo of power-ups.
  • Tetris Battle—If you think you’ve mastered Tetris, think again. The classic puzzle game gets a recharge. Clear the lines as fast as you can in Tetris Battle, but battle against a 2-minute clock and a live opponent.
  • Idle Worship—Have you ever wondered what it was like to be a god? Idle Worship gives you just that chance as your cooperate with other would-be deities in real-time and rule over a growing tribe of mud creatures.
  • Marvel Avengers Alliance—Since they didn’t want to make a console game for the blockbuster movie hit “The Avengers”, this Facebook game is a great alternative. Create a S.H.I.E.L.D agent and recruit a team of heroes to battle a variety of threats from the Marvel universe.
  • Armies of Magic—This defense fantasy game will have you coming back for more. Choose to play as humans, dwarves, or elves, build armies and send them off marching against rivals.

Fifth Ave. Frogger Dodges NY Traffic

Posted on 26. Apr, 2012 by in Blog

Frogger first hopped into our lives way back in ‘80s—along with neon colors and big hair. Luckily, Frogger is the piece of pop culture that stuck around.

To commemorate Frogger’s 30th birthday, the classic video game goes real-time with the help of advertising executive Tyler DeAngelo.

Instead of the normal Frogger obstacle course of cars, logs and alligators, DeAngelo uses real-time traffic on New York City’s busy Fifth Avenue as a backdrop.

DeAngelo used a webcam to record traffic in real-time. He then wrote code to correspond with the position of cars and turned it into live, streaming data.

The end result? Fifth Ave. Frogger dodges cars and trucks as they make their way through New York City.

DeAngelo took it a step further and installed Fifth Ave. Frogger in a real arcade cabinet, and set it on the sidewalk along Fifth Ave. in New York for players to use in real-time.

While Fifth Ave. Frogger is not as advanced as other graphic superstars out there, the remake  has won fans in love with classic video games.

DeAngelo and his co-creators ultimately hope to see their project featured in the “Art of Video Games” exhibit at the Smithsonian American Art Museum.

Caine’s Arcade Sparks Viral Sensation

Posted on 18. Apr, 2012 by in Blog

What happens when you combine a nine-year-old’s imagination with a chance meeting with a filmmaker?

Apparently, a flash mob phenomenon and a college fund.

Caine Monroy spent his summer vacation building an elaborate arcade out of cardboard boxes found in his father’s used auto parts store.

For $1 for 2 turns or a $2 fun pass for 500 turns, you could play in Caine’s arcade full of elaborate homemade games. You could even redeem your dispensed tickets for prizes!

However, Caine’s arcade suffered from lack of foot traffic in the industrial East L.A. neighborhood, and seemed doomed.

Until filmmaker Nirvan Mullick stopped by the East L.A. auto parts store searching for a door handle for his 1996 Corolla.

Mullick got a dose of childhood imagination with this door handle, and decided to become Caine’s arcade’s first paying customer.

Impressed by the elaborate setup, Mullick got permission from Caine’s father to make a short documentary about the arcade. To get paying customers into the arcade, Mullick set up a surprise flash mob and filmed Caine’s reaction.

Suddenly Caine Monroy achieved viral fame, and raised close to $140,000 to date—all earmarked for college, of course.

Los Angelenos can visit the arcade, open every Saturday from 8am – 5pm. Visit the Caine’s Arcade website for more information, or to donate to the budding arcade owner.

Mario Tennis Open Is Swingin’ Fun

Posted on 09. Apr, 2012 by in Blog

Who doesn’t love a rousing game of Mario Tennis?

Mario Tennis Open is the latest installment of the Mario Tennis series, currently being developed for the Nintendo 3DS.

Nintendo has been tight-lipped about the details of Mario Tennis Open. However, many of the traditional basic elements from previous Mario Tennis games should be the same.

Of the rumored features, it is stated that Mario Tennis Open will have a gyroscope support and online multiplayer mode using the Nintendo Network.

Mario Tennis Open will also feature a series of mini-games—even one including cameos from favorite Super Mario Bros. characters.

Hit a tennis ball against a wall to unlock “Super Mario Tennis”, a mini-game where your character hits a tennis ball against the background of the original Mario Bros. game.

The tennis ball acts like Mario himself, breaking blocks, picking up power-ups and smashing Koopas. You can even activate “super” and “fire”  by hitting a mushroom or fire-flower respectively.

Super Mario Tennis is just one of four special games in Mario Tennis Open. The others include “Ring Shot”, “Galaxy Rally”, and “Ink Showdown”.

A New Twist To Old Classic Game

Posted on 27. Mar, 2012 by in Blog

Twister—the bizarre board game that’s all about contorting yourself into funny forms—is about to take on a new shape.

Twister Dance adds the element of music and dance to the familiar color-matching game.

Confused? Think Simon meets Dance, Dance Revolution.

In Twister Dance, the floor mat and spinner have been replaced with a battery-operated console that plays music, while players dance around to find the matching (and moveable) colored spots.

So out with the familiar “left hand on red, right leg on green” and in comes something more modern and similar to the hit dancing video game Just Dance.

The Twister Dance console will feature 5 songs from current pop artists, including Ke$ha, Willow Smith and the ever-popular Britney Spears.

In fact, Miss Spears is expected to be featured prominently on Twister Dance packaging and television commercials.

Twister Dance can also be hooked up to your own music sources, allowing you to “get jiggy” with your favorite tunes.

Twister Dance is scheduled to debut in Fall 2012.

Video Games Visit The Smithsonian

Posted on 20. Mar, 2012 by in Blog

Can you believe it’s been 40 years since the introduction of the first home video game?

In that short period of time, video games have become a prevalent and expressive art medium within modern society.

In fact, it’s become such a prominent part of society that The Smithsonian American Art Museum has created an exhibit to celebrate The Art of Video Games.

The Art of Video Games is one of the first exhibitions to explore the 40-year evolution of video games as an artistic medium, focusing on visual effects and the creative use of technologies.

The Art of Video Games features some of the most influential artists and designers during the 5 eras of game technology, from early pioneers to contemporary designers.

The exhibition focuses on graphics, technology and storytelling through some of the best games for 20 gaming systems ranging from the Atari VCS to the PlayStation 3.

80 games—selected with the help of more than 3.7 million voters—demonstrate the evolution of the video game medium. The galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles.

5 featured games from each era will show how players interact with diverse virtual worlds, highlighting techniques that set the standard for many subsequent games. The featured games will be:

  • Pac-Man
  • Super Mario Brothers
  • The Secret of Monkey Island
  • Myst
  • Flower

The Art of Video Games exhibit will be shown March 16 to September 30, 2012 on the 3rd Floor North of the Smithsonian American Art Museum. Visit the Smithsonian website for more information.

NEOGEO X Unveiled

Posted on 16. Mar, 2012 by in Blog

It looks like SNK Playmore, the brains behind the Neo Geo, are back in the hardware business—and they’ve gone portable.

The NEOGEO X will be on sale worldwide in quarter 2 of 2012, handheld makers Blaze reported.

Anyone who has spent time in an arcade will certainly remember Neo-Geo. The stand-up co-op arcade cabinets were the first multi video game systems that offered players up to 6 different arcade titles to choose from!

The NEOGEO X sports a 4.3 inch LCD screen, 2GB of onboard memory, internal speakers, and an SD card slot.

The NEOGEO X also boasts 20 pre-loaded Neo Geo classic games on the NEOGEO X.

  • Art of Fighting
  • Baseball Stars
  • Cyber Lip
  • Fatal Fury
  • Fatal Fury Special
  • Football Frenzy
  • King of the Monsters
  • Last Resort
  • League Bowling
  • Magician Lord
  • Metal Slug
  • Mutation Nation
  • Nam 1975
  • Samurai Shodown
  • Sengoku
  • Super Sidekicks
  • The Kind of Fighters ‘94
  • The Ultimate 11
  • Top Players Golf
  • World Heroes

While there is no official word on the price, you can register on the Neo Geo site for more information.

SimCity To Rebuild In 2013

Posted on 08. Mar, 2012 by in Blog

Before The Sims or CityVille were even a glimmer in a game developer’s eye, SimCity was king of the hill.

SimCity—the city-building simulation video game first released in 1989—was one of the first computer games that really had us coming back for more.

And now SimCity is back.

EA announced plans to revive the classic simulation SimCity next year during a press conference at this week’s Game Developers Conference in San Francisco.

Better still, the new SimCity will be created by longtime SimCity developer, Maxis.

SimCity fans have a reason to be excited—the latest version boasts loads of new features and an updated look that will take advantage of advances in 3D computing.

SimCity’s new features include a fancy new physics engine and the ability to affect neighboring, player-controlled towns. For example, you could create too much pollution that spreads to neighboring cities.

SimCity will also address a long-running player gripe by featuring curvy roads—a franchise first!

More complex simulation elements will also allow you to simulate every aspect of your city, including making sure all those little Sims have jobs and live their lives while you build your megalopolis.

Despite the complexity of the latest SimCity, Maxis promises to keep the game relatively simple and accessible. They live by the mantra “What you see is what you sim.”

SimCity is set to be released in early 2013. So dust off that old tophat and get ready to be the mayor of your own city once again!

Mario Party 9 Puts “P” In Party

Posted on 28. Feb, 2012 by in Blog

Party on! Mario, Luigi, and Princess Peach are letting the good times roll in Mario Party 9!

Mario Party 9, the latest installment to the Mario Party series, will be released on March 2.

Hosted by Yellow Toad, Mario Party 9 brings back a number of our favorite characters and mini-games.

Mario Party 9 also introduces a new form of game play, in addition to the traditional mode.

In the new game play, players will move all at once through the board in a vehicle that matches the board they are currently playing on.

Instead of trying to collect coins to buy stars, players receive Mini Stars if they pass by them. Players must avoid Mini Ztars, which can deduct their current amount of Mini Stars.

Mario Party 9 also adds a host of new mini-games in the Mario Party series, as well as 2 vs. 1 mini-games against Bowser Jr.

In Mario Party 9, however, mini-games will not appear after every 4 turns, but only when a player ends up on any of the spaces that triggers a mini-game.

Mario Party 9 has plenty of characters, as well as bosses, to choose from. Koopa Troopa is added as a playable character, as well as favorites Princess Daisy, Waluigi, Yoshi and Toad.

Mario Party 9 also has 14 total bosses, including Bowser, King Boo and Wiggler to trip you up along the way.

Mario Party 9 is available for the Wii.

Playing Chess Can Boost Your Brain

Posted on 24. Feb, 2012 by in Blog

“Play Chess, it makes you smarter.”

Well, according to a new study by the University of Texas, that old saying might actually hold some truth.

Researchers have discovered that regular chess players are better at analyzing visual information than non-chess players.

Specifically, they use more of their brain when processing other people’s faces.

Scientists studied the brain activity of players from the university’s top-ranked chess team as they stared at pictures of chess games and human faces.

The results of the study revealed that reading a chessboard—analyzing a game layout for areas of tactical strength and weakness—is probably a lot like reading a face.

While playing chess on a good old-fashioned board is likely the best method, this is great news for us who indulge in video game chess on our smartphones or tablet devices.

Younger learners, with their agile, still-forming brains, could benefit from playing chess on a regular basis. So forget the stereotype of the chess nerd—it might actually be good for growing brains!

What’s next for the Texas research team? They hope to take their work beyond the chessboard and study player responses to other visual stimuli.

Ultimately, they hope their research will lead to new teaching methods that might unlock similar potential for the rest of us.


Linsanity Comes To NBA 2K12

Posted on 16. Feb, 2012 by in Blog

Basketball’s overnight sensation Jeremy Lin is now getting props in the virtual world too.

While Linsanity has gripped the hearts of basketball fans everywhere, NBA 2K12 was slightly behind the times.

NBA 2K12 was released prior to the explosion of the Knicks point guard onto the scene, and Lin garnered a ho-hum 56 (out of 99) rating.

Not wanting to disappoint Knicks gamers, NBA 2K12 will release a “Living Roster” update that bumps Lin up to a 69 rating—a whopping 13 point increase overall!

Some fans argue that even a 69 rating is too low, NBA 2K12 did the best it could to rank a player who has started only 7 games in his professional career.

While his stats are merely a small sample size, the Living Roster update does boost NBA 2K12’s playability. It gives the game a more dynamic Knicks team, which makes it a more popular choice for online gamers.

The Living Roster update may also include Lin in the pre-game broadcasts that usually star Amar’e Stoudemire and Carmelo Anthony.

Do you think the Linsanity will ever end?

Want Some BurgerTime?

Posted on 09. Feb, 2012 by in Blog

If you’ve been hungry for some new adventures on your Wii, we’ve got just the thing you’ve been craving!

MonkeyPaw Games brings us a reimagined Nintendo favorite—BurgerTime World Tour. Based on the beloved 2D version BurgerTime, the culinary capers are back and crazier than ever.

Join Peter Pepper as he traverses the globe on his quest to find Hamburger Heaven. Do you best to escape from angry veggies and pickles through the 20 fun-filled levels.

Perhaps the coolest feature of BurgerTime World Tour is the rotational axis that allows you to see through the cylinder level, creating strategic elements for the fastest way to complete a burger.

Also notable is the fact that  Peter Pepper can throw enemies (AKA vegetables). Tossing an angry veggie will make it easier to make it easier to precisely drop an enemy into that burger—and earn the player bonus points too!

Get your retro classic game on! BurgerTime World Tour is available for download on WiiWare for 1,000 Wii points.

BurgerTime World Tour Features:

  • 3D rotating cylindrical environment
  • 4 culinary capitals of Cuisine Worlds
  • Over 20 fun-filled levels
  • Platforming and elevated retro gameplay